WoW The War Within: Restoration Druid Build
30.12.2024 - 03:33:01
Game Guides , World Of Warcraft
The healer role is often underappreciated in WoW. However, if you try this WoW The War Within Restoration Build, your friends are going to love you more for it. If you partner it with tanks like the Blood Death Knight, you’ll be rushing through M+ dungeons with more ease than ever.
Before you check out our guide, make sure to drop by our WoW store. We’ve got excellent deals on WoW gold to help you build your character fast!
Stats & Talents
Let's start with stats, especially as a beginner. Don’t worry too much about this at first—your main focus should be getting your gear. The first thing you’re going to want to prioritize is item level.
The higher the item level of your gear, the better—just make sure it has intellect on it. That’s your baseline.
Now, if you want to dive a little deeper into the secondary stats as a beginner, that’s fine too. Here’s the stat priority you’ll want to follow.
As a Restoration Druid, many of our heals are heal-over-time spells. These aren’t instant, and they gradually heal the target over time—who would’ve guessed, right? Because of this, our top secondary stat priority is haste.
Haste will reduce your global cooldown, which is the waiting time between casting spells. It also adds extra ticks to your heal-over-time spells. For example, if your heal-over-time would usually go: heal, heal, heal, heal, it will now add a fifth tick after a certain amount of haste.
Haste also reduces the cast time of your spells, which is a big deal since we have so many HoTs. This makes haste an essential stat for you as a Restoration Druid.
Next, we have mastery. This stat increases how much healing you do based on the number of heal-over-time effects you have on your target. The more HoTs you have rolling on the target, the more healing you’re going to be doing.
After mastery, you’ll want versatility and crit. Crit chance gives you a chance to double the amount of healing you do. Versatility is a more general stat that’s better for Mythic Plus content, as it increases both your outgoing healing and damage, as well as giving you a bit more survivability.
As mentioned earlier, don’t stress too much about secondary stats when you’re starting out—just focus on increasing your item level, especially if you’re new or returning to the game.
Talents
When it comes to talents, the talent tree on the left is for raiding, and the one on the right is for Mythic Plus. Don’t worry too much about the individual talents right now; we don’t want to overwhelm you with details. As we go through the rotations later on, we’ll highlight the important talents you’ll need to focus on.
If you want to go ahead and import these talent builds into your game, we’ve got you covered.
Cooldowns
Before we dive into the rotations, let’s take a moment to review what we’ve got in our arsenal when it comes to defensive, offensive, and utility cooldowns. These are the spells that can really help you control the flow of battle, so it’s essential to understand them.
One thing we always recommend is to go through your entire spell book once you’re a bit more comfortable with the spec. You might find spells you didn’t even know existed, and some of these can really improve your overall gameplay experience.
However, to avoid information overload, we’re only going to focus on the core, most important cooldowns that you need to know about to start with.
Defensive and Utility Cooldowns
Let’s start with the defensive spells, which are absolutely crucial for your survivability. The two we’re going to look at first are Barkskin and Ironbark.
- Barkskin is a defensive cooldown for yourself only—meaning you can’t use it on allies. It will reduce the damage you take and increase the healing you receive, making it a great cooldown when you’re in danger of taking heavy damage. You’ll use this on yourself to stay alive longer and make your healing a bit more effective.
- Ironbark, on the other hand, can be used on yourself if you really need it, but typically, you’ll want to use this on your allies. When cast, it will reduce the damage taken by the target for a short duration. It’s an excellent tool for reducing damage to high-priority targets or when a teammate is taking a lot of incoming damage.
Self-Healing and Big Healing Cooldowns
Moving down to the next row, we’ve got some spells that focus more on self-healing and larger healing cooldowns. Let’s take a look at Renewal and Incarnation: Tree of Life.
- Renewal is a very straightforward self-healing spell. It will instantly heal you for 30% of your health. This is a personal cooldown, so it’s there for you to use when you need to get back up to full health quickly.
- Incarnation: Tree of Life is a bit more complex. This cooldown is going to increase your healing output and give you more armor, transforming you into a literal tree. When you activate this ability, it enhances some of your healing spells, making them much stronger for a short period of time. It’s a great tool for boosting your healing during heavy bursts of damage, and I’ll go into more detail about how this affects your rotations later on.
Raid-Wide and HoT Enhancements
Finally, we’ve got some of the big healing cooldowns on the right-hand side of your spellbook: Tranquility and Flourish.
- Tranquility is a massive raid-wide heal, perfect for when the entire raid or a large group of players are in need of healing at the same time. It’s one of the strongest healing abilities you have as a Restoration Druid, especially in raid settings. You’ll want to time this carefully for maximum effect, as it has a longer casting time but heals a large amount of health over time.
- Flourish is another powerful cooldown that really shines when you’re playing as a Druid. As we mentioned earlier, Druids rely heavily on heal-over-time effects, and Flourish is going to extend the duration of all your HoTs while also speeding up the ticks of those heals. So, if your HoTs were going heal, heal, heal, heal, activating Flourish will make it heal, heal, heal, heal, heal—basically adding an extra tick of healing and speeding up the process. This is especially useful when you need a burst of healing but don’t have a direct heal ready.
These cooldowns are the key spells you’ll be relying on in various situations. We’ll dive deeper into when and how to use them during the rotation guide, but for now, get familiar with their effects, as they’re central to maximizing your effectiveness as a Restoration Druid.
Utilities
Now let’s dive into some of the really interesting utilities that you, as a Restoration Druid, will have at your disposal. These utilities can be crucial for both Mythic Plus and raiding scenarios, giving you a lot of flexibility in how you approach different situations.
Movement-Impairing Utilities
First up, we’ve got some movement-impairing utilities, which are especially useful in Mythic Plus, and sometimes in raiding too.
- Ursol’s Vortex is one of the most useful tools in your arsenal for controlling enemy movement. This ability will create a vortex on the ground, slowing any enemies inside it and also pulling them back in when they try to exit the vortex.
This is incredibly useful if you’re trying to keep enemies in a certain spot or if you need to slow them down while you’re running away from something. It’s a great tool for crowd control, and it can save your team in tricky situations. - Typhoon is another movement-based utility. It knocks back enemies in front of you with a gust of wind, pushing them away from you. This is particularly useful in Mythic Plus during Sanguine weeks.
For those who aren’t familiar with it, Sanguine weeks feature a mechanic where mobs leave large pools of damaging red goo on the floor. You don’t want your mobs standing in that yucky stuff, so using Typhoon to push them out of it is a fantastic tactic. Typhoon can be helpful in a variety of encounters, especially when positioning enemies is key to your success.
Additional Movement and Mana Utilities
Moving down to the middle row, let’s look at a few more utilities.
- Entangling Roots is a classic movement-impairing ability. It roots enemies in place, preventing them from moving for a short time. It’s a simple but effective tool for controlling enemy movement, especially when you need to hold an enemy in position temporarily.
- Innervate is another key utility, and it’s one you’ll definitely want to use strategically. This spell allows you or another healer to cast spells without spending any mana for a short period of time.
While you can use it on anyone—DPS, tanks, or healers—it’s best used on other healers since they’re the ones who typically run into mana issues. In Mythic Plus or raids, your raid leader might call out who they’d like you to use it on, but you can also use it on yourself when your mana gets low (around 60-70%) to be more efficient with your resources. It’s not on a very long cooldown either, so you can use it fairly often.
Speed-Increasing Utilities
Finally, let’s look at some speed-increasing utilities that can be helpful for both you and your team.
- Tiger Dash is a speed boost for yourself. It’s a great utility to help you move quickly when needed, whether you’re dodging mechanics or just need to position yourself somewhere fast. If you haven’t taken the talent for this ability, you’ll see it in green rather than orange in your spellbook, so don’t be surprised if it’s not the same color as other abilities.
- Stampeding Roar is another speed-enhancing ability, but this one applies to both you and your allies. It’s excellent for getting everyone into position quickly, especially during encounters that require fast movement or dodging.
While Tiger Dash is a personal speed boost, Stampeding Roar helps your whole team, which is great for coordinated movement during raids or Mythic Plus.
Raid Rotation
Let’s take a closer look at the core rotation you’ll be using as a Restoration Druid, starting with raid healing and then moving into Mythic Plus.
Let’s break down the core spells in your rotation and how to use them effectively in raid settings.
- Efflorescence: is an AOE healing spell that creates a big green blossom on the ground. When you cast it, you can place the green circle wherever you want, and everyone inside that area will be healed over time.
This is a big, strong AOE heal, so make sure to place it wherever people are most clumped together, like around the melee. You should always be casting this to keep healing those who are grouped up. - Life Bloom: is another heal-over-time spell. It heals the target over 15 seconds, and when it expires, it will instantly heal the target as well. This is called "blooming" the Life Bloom.
You can only have Life Bloom active on one target at a time, which is because of the talents we’ve chosen for raiding. We suggest keeping Life Bloom on yourself at all times, even if you don’t need the healing.
The reason for this is that with the Photosynthesis talent, when Life Bloom is on yourself, your HoTs will heal 20% faster on everyone.
Additionally, the Verdancy talent causes Life Bloom to affect up to three targets with an additional heal when it blooms, but this happens only if the targets are within your Efflorescence’s area. - Regrowth: is an instant cast heal that also applies a heal-over-time effect. It’s great for single-target healing. One of the talents you’ll want to focus on here is Omen of Clarity. When you have Life Bloom on yourself, there’s a 5% chance that your next Regrowth will be free of mana.
This is indicated by a small icon on your WeakAura, and when it lights up, it means you can cast Regrowth for free and it will also heal for 30% more. It’s important to remember that this can stack up to two times, so don’t feel like you have to use it immediately. You can hold off and stack it for a bigger heal. - Wild Growth: is on a 10-second cooldown and heals up to six injured allies over 7 seconds. The healing starts strong and then slows down throughout the duration. This is an AOE heal that should be used on cooldown, as it can heal multiple people at once.
- Rejuvenation: is a heal-over-time spell that heals the target over 17 seconds. It’s instant to cast and can be applied to many targets. With the Germination talent, you can apply Rejuvenation twice to the same target. This is useful when you want to double the healing output on someone.
- Grove Guardians: summons a triant that casts Swiftmend on your target, instantly healing them. The triant will also periodically cast Nourish, healing nearby allies. You get three charges of this ability, and it’s great because it does passive healing for you. Make sure to keep using these charges and don’t let them cap out.
- Swiftmend: consumes one of your HoTs—either Regrowth, Wild Growth, or Rejuvenation—on the target to instantly heal them for a large amount. The talent Soul of the Forest makes your next Regrowth or Rejuvenation heal for 150% or Wild Growth for 50% more after you use Swiftmend.
The key is to consume one of your HoTs with Swiftmend and then use Wild Growth right after for maximum healing. - Incarnation: Tree of Life: is a three-minute cooldown that turns you into a super-powered Tree of Life. While in this form, your healing is increased by 15%, your armor is boosted by 120, and you’re protected from Polymorph.
The functionality of your HoTs is enhanced: Rejuvenation becomes an instant cast, Wild Growth affects two additional targets, and Regrowth healing is boosted by 50% while also reducing its mana cost by 30%. This is an essential cooldown that turns you into a massive healing powerhouse. - Reforestation: is another talent that synergizes with Swiftmend. After using Swiftmend three times, you’ll enter Incarnation: Tree of Life for 10 seconds, automatically transforming into Tree of Life and benefiting from its powerful healing boosts. This lets you use Tree of Life more often, which is essential for maximizing your healing.
Additional Important Spells
- Ironbark reduces incoming damage on an ally, while Barkskin reduces it on yourself. These defensive abilities are great for keeping you and your team alive during heavy damage phases.
- Flourish extends the duration of all your HoTs, making it a great tool for increasing healing during major damage spikes.
- Nature’s Swiftness makes your next Regrowth instant, free, and do double the healing. You can use this every minute for a huge burst heal.
- Nature’s Cure can be used to remove magic, curse, and poison effects from your allies, which can be essential in both Mythic Plus and raiding encounters.
- Tranquility is your big raid-wide heal. It heals all allies within 45 yards over 6 seconds, and healing is doubled outside of a raid setting. You’ll want to use this when the raid is taking large amounts of damage to ensure everyone stays topped off.
Understanding the Druid Healing Playstyle
As a Restoration Druid, your playstyle revolves around ramping up for incoming damage. You want to prepare your HoTs before the damage hits, so when the heavy damage does come, your targets will already be healed up from your spells, allowing them to be topped off without requiring you to cast anything additional.
- Keep Efflorescence down at all times where people are grouped.
- Keep Life Bloom on yourself to speed up your HoTs and heal faster.
- Use Regrowth for single-target healing and to trigger free Regrowths.
- Spam Wild Growth and Rejuvenation as much as possible, especially with Germination to apply two Rejuvenations on targets.
- Use Grove Guardians regularly to let them passively heal.
- Swiftmend to consume a HoT, then use Wild Growth for a healing boost.
- Enter Tree of Life whenever possible to get massive boosts to your healing output.
- Use Flourish to extend your HoTs during heavy damage phases.
Heal To Your Heart’s Content
This WoW The War Within Restoration Druid build is perfect even once the class reworks for patch 11.1 hits. Stay tuned for more builds in the future!