WoW The War Within: Fury Warrior Build
25.12.2024 - 02:25:46
Game Guides , World Of Warcraft
We’ve dealt with some pretty good tank builds on RPGStash, so now it’s time to move on to the damage dealers in the game. This WoW The War Within Fury Warrior build is just the one you need to start dealing more damage in the game. We’ll help you make one of your own.
Before you check out how we build our Fury Warrior, make sure to drop by our WoW store for some excellent deals on WoW gold. You’ll be building your character fast in no time.
Stat Priority & Set Bonus
Fury Warriors specialize in attacking in quick succession with dual-wielding weapons to carve apart their enemies. That’s exactly what we’re going to be showing you today in this War Within Season 2 guide.
This guide is designed to be beginner-friendly, so don’t worry if you’re new to WoW, the spec, or the class. And if you’re a veteran, no need to worry either, because we’ll be covering absolutely everything you need to know. Let’s jump straight in and start off with the stat priorities.
First up, the most important thing to consider is getting a higher and higher item level (ilvl). The higher your item level, the better your strength will be, and of course, that means more damage. Strength is our priority stat because it directly boosts our damage output.
After that, we move to the secondary stats. The first and most important secondary stat is Mastery. For Fury Warriors, Mastery is tied to Unshackled Fury, which significantly increases damage done while enraged.
Enraging is something we do a lot as Fury Warriors, and we’re constantly striving to spend as much time as possible in this enraged state. This is where we deal our most damage, and there are certain abilities we’ll go over later that help us achieve this enraged state.
Next, we have Haste. Haste increases both our attack speed and our casting speed. The faster you can attack and use abilities, the more damage you’ll be dealing, so it’s crucial to have this stat for maintaining a high damage output.
After Haste comes Versatility. This stat increases both our damage done and any healing we receive while simultaneously reducing the damage we take. It’s a nice all-around stat that helps improve your overall survivability and offensive power.
Lastly, we have Critical Strike. This stat gives you a higher chance to deal more damage on your attacks. The higher your Critical Strike, the more likely you are to deal those massive hits, which is always nice.
The priority of these stats is shown on the screen here for you, but with that said, remember that just getting a higher item level of gear is pretty much guaranteed to be an increase in your abilities.
You don’t need to worry too much about which secondary stats you’re picking unless you’re comparing a piece of gear that’s the same item level. In those situations, you’d want to focus on optimizing your secondary stats.
Now, let’s quickly look at the set bonus for Season 2 of The War Within. Our two-set bonus is Bloodthirst, which increases the damage of your next Rampage.
When Raging Blow resets its own cooldown, the damage of your next Bloodthirst is increased by 10%. This bonus stacks up, and the more you trigger this combo, the more damage you’ll be doing.
If you’re not sure what these abilities are yet, don’t worry—we’ll be going through them in full in the rotation part of the guide shortly. Now, let’s move on and take a closer look at the rest of the build.
Utilities & Defensives
Let's go through some of the utilities and defensives available to you as a Warrior.
Of course, there are always going to be more utilities you can use—each class has a lot of them. But the ones we’ll be covering here are the most important and the ones you’re going to use most often.
We always recommend that once you’re familiar with the game or your class and spec, you take a look through your spell book. It’s a great way to familiarize yourself with what other abilities you have at your disposal.
Let’s start with Pummel. This ability interrupts the target’s spellcasting and prevents any spells in that school of magic from being cast. So, if an enemy is casting a spell, you can use Pummel to interrupt it.
It’s essentially the “kick” or “interrupt” ability in World of Warcraft, and it’s incredibly useful, especially in PvP and Mythic Plus dungeons. You’ll find yourself doing a lot of interrupting wherever possible, and it’s only on a 15-second cooldown, so you can use it quite often.
Next, we have Piercing Howl. This ability applies a snare to all enemies within 12 yards, reducing their movement speed by 70% for 8 seconds. It’s a massive slow that can really help control enemy movement in both PvE and PvP situations.
Following that, we have Hamstring. This ability costs 10 Rage (which is our main Warrior resource) and slows the enemy by 50% for 15 seconds. It’s another slow, but unlike Piercing Howl, this one targets a single enemy, so it’s great for controlling specific mobs or players.
Now, let’s move on to some of the abilities that affect you and your allies in a positive way. The first one we want to mention is Bitter Immunity.
This ability is on a 3-minute cooldown, and it restores 20% of your health instantly while also removing any diseases, poisons, or curses affecting you.
So if someone poisons you, for example, you can use Bitter Immunity to instantly restore some health and cleanse that poison. It’s an excellent defensive cooldown.
Next up, we have Rallying Cry. This ability grants all party or raid members 10% of their maximum health for 10 seconds. It’s a great tool to use when you know the boss is about to deal a massive burst of damage.
Rallying Cry temporarily boosts everyone’s health, increasing their resistance to that big hit and helping your group survive.
Then there’s Battle Shout. This ability has been around for a long time and is still here in The War Within. Battle Shout increases the attack power of you, your party, and your raid members by 5% for a full hour.
You should always be using this ability because it lasts for an entire hour, boosting everyone’s attack power by 5%. Warriors, as well as other classes that benefit from attack power, will massively benefit from this buff, which is a great thing to bring to the table in any group content.
Those are the main cooldowns and utilities available to you as a Warrior. Again, if you’re a complete beginner, take some time to look through your spell book once you’re more comfortable with the spec and rotation. You’ll find plenty of other useful abilities in there.
All of these utilities come from the Warrior talent tree. On the right, we have the Fury tree, and on the left, we have the Warrior tree. Now, ignore the right side for a moment, as it’s not actually set up for any guides. It’s just a template to show you the Warrior tree.
The Warrior tree on the left is universal, meaning it doesn’t change regardless of whether you’re in Arms, Fury, or Protection. You can change your talents depending on which spec you’re in, but you’ll always have access to these abilities no matter your current specialization.
Raid Rotation
Now, let’s dive into the exciting part: the raid rotation! For The War Within, we’re going with Slayer for both raiding and Mythic Plus, as it comes out on top.
While we personally think Mountain Fain is more fun, Slayer is the way to go for optimal performance so far, at least.
What are we going to be doing in the rotation, and why? Well, let’s break down the single-target rotation:
Recklessness (1.5-minute cooldown) – The first ability you want to use is Recklessness. This ability increases all rage generation by 100%, which is our main resource, and grants your abilities a 20% increased critical strike chance for 12 seconds. Additionally, it generates 50 rage when you use it. This is a fantastic opener, and we want to use it right away.
Avatar (1.5-minute cooldown) – You’ll want to use Avatar at the same time as Recklessness since they share the same cooldown. Avatar transforms you into a Colossus, increasing the damage you deal and generating a bit of extra rage as well. Using both Recklessness and Avatar together maximizes your damage output and rage generation.
Rampage – If you’re not already enraged (and I mean literally enraged), use Rampage. When you’re enraged, it increases your damage done by 32%, and you gain bonus haste and movement speed. Rampage itself also enrages you and unleashes a series of four brutal strikes, dealing a significant amount of damage. It also empowers your next Bloodfirst and Raging Blow. If you notice that your Raging Blow turns into Crushing Blow and your Bloodfirst becomes Blood Barf, don’t worry—that’s what we want to happen. These are just the enhanced versions of those abilities when you’re enraged.
Champion’s Spear – Once you’re enraged, use Champion’s Spear. Throw a spear at the target location, dealing physical damage and applying additional damage over 6 seconds. It also generates rage for you, and if there are more than five targets, enemies hit are chained to the spear’s location for the duration. It’s a great ability to use while you’re enraged, and it provides extra rage generation.
Execute – Execute is another important part of your rotation, but you can only use it on enemies below 20% health. Once you reach this point in the priority list, you want to use Execute to refresh or add the Ashen Juggernaut buff. Ashen Juggernaut increases the critical strike chance of Execute by 10% for 15 seconds, and it stacks up to five times. So, whenever possible, use Execute to apply this buff.
Bladestorm – Bladestorm is another key ability, and just like with Champion’s Spear, you’ll want to use it while you’re enraged. It allows you to deal a lot of AoE damage and can also contribute to your rage generation. Use it as soon as you’re enraged to maximize its effectiveness.
Crushing Blow – After Bladestorm, use Crushing Blow, not Raging Blow. This is the enhanced version of Raging Blow that you’ll get when you’re enraged. It’s a mighty blow with both weapons that deals a significant amount of damage. Raging Blow has a 25% chance to instantly reset its own cooldown, so you might be able to use it again quickly.
Onslaught – Onslaught is another great ability to use while enraged. It brutally attacks the enemy for a massive amount of physical damage and also enrages you for 4 seconds. It’s an excellent way to keep the enrage uptime going and deal even more damage.
Execute (again) – After Onslaught, we can use Execute again. Even if the enemy’s health isn’t below 20%, Execute can be used if you have the Sudden Death talent. Sudden Death allows your attacks to have a chance to make your next Execute usable on any target, regardless of their health. If you see Execute proc, use it even if the target is above 20% health.
Blood Barf – When you’re enraged, you’ll want to use Blood Barf (the empowered version of Bloodfirst), as well as Rampage if you can. These abilities provide substantial damage and should be used as part of your priority list.
Slam – Slam is your filler ability when you don’t have anything else to use. It doesn’t deal as much damage as the other abilities, but it still provides a solid contribution to your damage output.
To summarize the flow of the rotation:
- Use Recklessness and Avatar together.
- Enrage yourself with Rampage.
- Use Champion’s Spear while enraged.
- Apply Ashen Juggernaut with Execute.
- Use Bladestorm while enraged.
- Use Crushing Blow and Onslaught for more damage and rage generation.
- Keep using Execute, Rampage, and Blood Barf as needed.
- Fill with Slam if you’ve got nothing else to press.
Remember, this is a priority list, not a strict rotation. Always try to stay enraged to enhance your abilities. Keep following the priority list, and that’s how you’ll approach raiding in The War Within.
Mythic + Rotation
Now, let’s take a look at the Mythic Plus rotation. You’ll notice a few talents are changing here, and notably, we’re picking up Odin’s Fury. This does change the rotation quite a bit, so let’s break it down.
The first part of the Mythic Plus rotation is pretty similar to the raid rotation. We start with Recklessness and Avatar, just like before.
These two abilities are still your primary tools for boosting damage and rage generation, so you’ll want to use them together at the start of your rotation.
Next, we add in Thunderous Roar. This ability explosively deals damage and applies a bleed to all your targets. It’s great for Mythic Plus since it’s a fantastic way to deal sustained AoE damage while applying that bleed effect to multiple enemies at once.
After Thunderous Roar, we move to Bladestorm. Just like in the raid rotation, use this while you’re enraged to maximize its effectiveness.
Then, we bring in Odin’s Fury. This ability unleashes your power, dealing massive damage and an additional amount of damage over 4 seconds to all enemies within 12 yards.
As with the other abilities, you want to use Odin’s Fury in your Avatar window, and it’s crucial that you’re enraged when using it. As always, staying enraged is key to maximizing your Fury Warrior's damage output.
After you’ve used those key abilities, you can follow up with Whirlwind. If the Whirlwind buff isn’t already active, you’ll want to use it to deal AoE damage.
The buff causes your next single-target attack to strike up to four additional targets for 55% damage, which is great for spreading damage to multiple enemies in Mythic Plus dungeons.
After Whirlwind, use Execute just like in the raid rotation. Executing whenever possible is important for applying the Ashen Juggernaut buff, which boosts your critical strike chance with Execute.
Then, follow that up with Crushing Blow (the enhanced version of Raging Blow), which you’ll use while you’re enraged. Don’t forget to use Rampage if you’re not already enraged. As usual, Execute should be used whenever possible during this phase to keep Ashen Juggernaut active.
Next, we use Blood Barf (the empowered version of Bloodfirst) while you’re still enraged. After that, just like in the raid rotation, you’ll be filling with Whirlwind in Mythic Plus, rather than Slam, to keep up your AoE damage. Whirlwind will help you maintain constant damage on multiple enemies in a pack.
So, while the Mythic Plus rotation is slightly different, the core idea remains the same. We’re just swapping out a few spells to make sure we’re optimizing for AoE damage and managing our rage efficiently. The general flow is as follows:
- Recklessness + Avatar to start.
- Use Thunderous Roar for AoE and the bleed.
- Bladestorm while enraged.
- Odin’s Fury while enraged and during your Avatar window.
- Use Whirlwind if the buff isn’t active.
- Execute when possible to apply Ashen Juggernaut.
- Crushing Blow after Execute.
- Rampage to enrage if necessary.
- Blood Barf while enraged.
- Fill with Whirlwind for AoE damage.
It’s really similar to the raid rotation but with a couple of key changes to better suit Mythic Plus and AoE-focused encounters. Keep following this priority list to maximize your damage in Mythic Plus dungeons!
Consumables & Enchants
Now, let’s talk about the Consumables and Enchants you’ll want to use in The War Within.
Narubian Gem Weavers are a new way to add sockets to your gear from the weekly Great Vault. You can put one on your head, wrists, and waist, as well as both of your rings.
- For jewelry, you can use Magnificent Jeweler Setting to add two sockets to each jewelry slot, which will help you enhance your gear even further.
- For Cloak, use the Enchant of Winged Grace. This enchant gives you full damage reduction and avoidance, which can be very helpful for survivability.
- For the Chest, use Crystalline Radiance, which provides primary stats and avoidance.
- For Wrists, use Defender Armor Kit for extra durability.
- For Legs, use Scouts March to increase your movement speed, which is crucial for mobility in both raids and Mythic Plus.
- For your Rings, you’ll want to use Mastery Enchants, as Mastery is a priority stat for Fury Warriors.
- For your Weapons, use Authority of the Depths, which applies Darkness to your weapon. This periodically deals damage and can stack up to three times, giving you additional damage output over time.
- When it comes to Flasks, the best choice is Flask of Alchemical Chaos. This flask will randomly increase one of your secondary stats by 7600, but it will cost 600 of the other two stats. It cycles through your secondary stats, providing a nice all-around boost.
- For Feasts, go for the Tempered Potion, which gives you your other secondary stats that the flask doesn’t provide.
- When you need healing, use an Algari Healing Potion for a solid amount of self-heal.
- For weapon buffs, Iron Claw Wet Stones are ideal, depending on your weapon type, as they provide a useful buff for your weapons.
Lastly, for your Sockets, use Culminating Blast. This will give you primary stats, as well as 0.15% critical strike effect for each different colored gem you have—emerald, sapphire, ruby, and onyx. This will maximize the bonus you get from socketing your gear.
With these consumables and enchants, you’ll be fully prepared to tackle The War Within and optimize your Fury Warrior’s performance!
Fight Your Way Through WoW
This WoW The War Within Fury Warrior build isn’t just the only good DPS build for the current season. If you want to see more, check out our DPS tier list for the game.