OSRS Easy Guide to Slayer Dungeons
17.09.2024 - 22:03:18
Game Guides , Runescape
Slayer dungeons are dungeons that are filled with monsters that can be assigned as Slayer tasks. Some monsters exist in multiple dungeons so, it is good to know which dungeon to go to and why. Some dungeons offer different variations of the same monster, some dungeons offer more rewards and some offer faster ways to kill the same monsters. In this guide, we'll show you a quick overview of the Slayer Dungeons in the game.
Catacombs of Kourend
This is a Slayer Dungeon located deep in Great Kourend. To find the main entrance, you'll have to inspect, you'll need to interact with the Statue of King Rada I in the Kourend Castle's courtyard.
The dungeon is home to many fierce monsters, including Skotizo, who serves as the main boss deep within the dungeon.
Dungeon Overview
One of the key characteristics of this Slayer dungeon is that most of the tasks given to you can be completed here.
The monsters are stronger than their regular counterparts found around Gielinor. With the exception of the brutal dragon area, this dungeon is a multi combat zone. As that is the case, we highly recommend using high-healing methods and even prayers when fighting off against the monsters.
While difficult, you can actually last long inside the dungeon if you utilize its feature which restores a part of your Prayer depending on the bones that you bury in it.
The effects of the bonecrusher necklace does not stack but overall, this is still a good thing because you can get prayer restoration from the item drops from the monsters. It should be noted that only bones restore prayer points and ashes will not restore prayer points. Below is a list of the bones you can bury and how much they can restore.
- Bones - 1 Prayer point.
- Big bones - 2 Prayer points.
- Dragon bones - 4 Prayer points.
Walking around the dungeon is made easier thanks to a few Agility shortcuts. The highest one only needs 34 Agility so you don't need to invest much to train them.
Location | Agility Level | Function |
Southern Crevice | 17 | Shortcut between ankous and cyclops. Excellent for farming or for escaping one or the other. |
Stepping Stones | 28 | Shortcut between brutal red dragon and steel dragon. Keep in mind that both of the dragons can still damage you while you're using the shortcut. |
Northern Crevice | 34 | Shortcut between warped jellies and greater nechryael. |
There's also a non-Agility shortcut that's located between possessed pickaxes and skeletons.
The four areas of the catacombs are accessible via teleportation from the dark altar, as well as the main entrance. To use any of these, you'll need to use an ancient shard which is located within the catacombs and from the monsters that you kill here.
How To Get To Catacombs of Kourend
The most efficient way to get to the entrance is to use Xeric's Talisman via the Xeric's Heart function. Doing this will drop you directly near King Rada's statue. If you've finished the Client of Kourend, you can use the Kourend Castle Teleport spell as well.
Aside from that, you can also use a Ring of returning, which you can only use after finishing A Kingdom Divided, and setting your respawn point at Kourend Castle.
Other modes of transportation consist of:
- A portal located within the portal nexus or portal chamber of a POH that's tuned to Kourend Castle.
- Utilizing the Kharedst's memoirs' Hosidius page.
- Fairy ring:cis.
Monsters In The Catacombs Of Kourend
There are a lot of monsters in the catacombs. They can be categorized depending on the areas within the dungeon. Below is a list of all the monsters.
Demon's Run
As the name suggests, this part of the catacombs is overrun with demons. You can find the entrance to the pit west of the dense essence mine. In the northeast corner of the area are larger and tougher demons to challenge yourself with.
After using the exit, you can get there fast by running east and using the fairy ring code cis.
Monster | Combat level | Slayer level | Slayer XP | Quantity | Stab Def | Slash Def | Crush Def | Magic Def | Ranged Def |
Abyssal demon | 124 | 85 | 150 | 13 | 20 | 20 | 20 | 0 | 20 |
Black demon | 178, 184 | 1 | 160, 170 | 4 | 0 | 0 | 0 | -10 | 0 |
Ghost | 19 | 1 | 25 | 8 | 5 | 5 | 5 | -5 | 5 |
Greater demon | 100, 101, 113 | 1 | 115, 120, 130 | 10 | 0 | 0 | 0 | -10 | 0 |
Greater nechryael | 200 | 80 | 210 | 14 | 50 | 50 | 50 | 0 | 50 |
Mutated Bloodveld | 123 | 50 | 170 | 7 | 0 | 0 | 0 | 0 | 0 |
Lesser demon | 87, 94 | 1 | 85, 98 | 8 | 0 | 0 | 0 | -10 | 0 |
Dragon's Den
In the northwest region lies the Dragon's Den which is home to various types of dragons including brutal blue, red, and black dragons.
After using the exit, you can quickly access it via the "Xeric's Inferno" teleport on the Xeric's Talisman or the "jewelry of Jubilation" teleport on Kharedst's memoirs, which requires you to complete The Forsaken Tower.
Monster | Combat level | Slayer level | Slayer XP | Quantity |
Bronze dragon | 143 | 1 | 125 | 3 |
Brutal black dragon | 318 | 77 | 315 | 4 |
Brutal blue dragon | 271 | 1 | 257 | 2 |
Brutal red dragon | 289 | 1 | 306.2 | 3 |
Fire giant | 104, 109 | 1 | 133.5, 153.5 | 8 |
Hellhound | 122 | 1 | 116 | 9 |
Iron dragon | 215 | 1 | 204.5 | 2 |
Steel dragon | 274 | 1 | 262.5 | 2 |
Reeking Cove
At the southwest area lies the Reeking Cove. If you want to fight undead monsters in OSRS, this is exactly where you want to be. Another unique characteristic of this place is that it's the only one where you can find deviant specters and twisted banshees.
Fairy ring code djr gets you to the exit in the most efficient way. If you're low on health and are trying to run away from the deviant specters, you'll need a nose peg or a slayer helmet to mitigate the damage.
Monster | Combat level | Slayer level | Slayer XP | Quantity |
Ankou | 95 | 1 | 60 | |
Cyclops | 56, 76 | 1 | 75, 100 | |
Deviant spectre | 169 | 60 | 194.5 | 12 |
Ghost | 19 | 1 | 25 | |
Hill Giant | 28 | 1 | 35 | |
Magic axe | 42 | 1 | 44 | |
Moss giant | 42 | 1 | 60 | |
Mutated Bloodveld | 123 | 50 | 170 | |
Possessed pickaxe | 50 | 1 | N/A | |
Shade | 140 | 1 | 115 | |
Skeleton | 22 | 1 | 29 | |
Twisted Banshee | 89 | 15 | 100 |
The Shallows
Just like the Reek Cove, the Shallows is filled with undead creatures as well. It's home to warped jellies.
The Woodcutting Guild teleport from a skills necklace, the Watson teleport and racing to the Forthos Ruin, or the Hosidius station of the Lovakengj Minecart Network are some of the rapid ways to reach the exit once it has been utilized.
Monster | Combat level | Slayer level | Slayer XP | Quantity |
Cyclops | 56, 76 | 1 | 75, 100 | |
Dagannoth | 74, 92 | 1 | 70, 120 | |
Dust devil | 110 | 65 | 130 | 13 |
King Sand Crab | 107 | 1 | N/A | |
Mutated Bloodveld | 123 | 50 | 170 | 5 |
Moss giant | 42 | 1 | 60 | |
Warped Jelly | 112 | 52 | 140 |
Skotizo
Skotizo is a demi-boss that can only be reached by using a dark totem to access his lair beneath the Catacombs. Parts of the totem can be obtained by killing monsters in the catacombs (ghosts not included). Utilizing the totem on the altar at the heart of the Catacombs is necessary to gain entry to the lair.
Skotizo is weak against demonbane weapons as he's a demon himself. Here's a list of recommended equipment against him, ranked most effective to least.
Head:
- Slayer helmet / Black mask (if on task, imbue optional)
- Torva full helm
- Neitiznot faceguard
- Helm of neitiznot
- Berserker helm / Obsidian helmet / Void melee helm (if using void)
Neck:
- Amulet of torture
- Amulet of fury
- Amulet of glory
- Amulet of power
- Amulet of strength
Back:
- Infernal cape
- Fire cape
- Ardougne cloak 4
- Max cape / Hitpoints cape
- Ardougne cloak 3
Body:
- Masori body (f) / Torva platebody
- Karil's leathertop / Bandos chestplate
- Fighter torso
- Obsidian platebody / Elite void top / Void knight top (if using void)
- Ancient d'hide body / Blessed body / Black d'hide body
Legs:
- Torva platelegs
- Bandos tassets
- Obsidian platelegs
- Elite void robe / Void knight robe (if using void)
- Karil's leatherskirt / Ancient chaps / Blessed chaps / Black d'hide chaps
Weapon:
- Arclight
- Scythe of vitur
- Osmumten's fang
- Ghrazi rapier / Blade of saeldor / Inquisitor's mace
- Abyssal tentacle
Shield:
- Avernic defender
- Dragon defender
- Rune defender
- Adamant defender / Dragonfire shield
- Mithril defender
Ammo/Spell:
- Rada's blessing 4
- Peaceful blessing / God blessing
- Rada's blessing 3 / Rada's blessing 2
- N/A
Hands:
- Ferocious gloves
- Barrows gloves
- Void knight gloves (if using void)
- Dragon gloves / Regen bracelet
- Rune gloves / Combat bracelet
Boots:
- Primordial boots
- Dragon boots / Spiked manacles
- Guardian boots / Granite boots
- Rune boots / Climbing boots
- Adamant boots
Ring:
- Ultor ring
- Bellator ring
- Berserker ring (i)
- Brimstone ring
- Ring of suffering (i)
Special attack:
- Bandos godsword
- Voidwaker
- Dragon warhammer
- Dragon claws
Skotizo Rewards
Item | Quantity | Rarity | Price |
Adamantite ore | 75 (noted) | 1/14.29 | 75,000 |
Battlestaff | 25 (noted) | 1/14.29 | 198,425 |
Blood rune | 450 | 1/14.29 | 109,800 |
Blighted ancient ice sack | 1-10 | 1/11.5 | 664-6,640 |
Blighted anglerfish | 1-2 | 1/7.67 | 1,036-2,072 |
Blighted entangle sack | 1-10 | 1/5.75 | 112-1,120 |
Blighted karambwan | 1-2 | 1/11.5 | 580-1,160 |
Blighted manta ray | 1-2 | 1/7.67 | 874-1,748 |
Blighted super restore(4) | 1-3 | 1/33.17 | 4,758-14,274 |
Clue scroll (elite) | 1 | 1/5 | Not sold |
Clue scroll (hard) | 1 | Always | Not sold |
Dark claw | 1 | 1/25 | Not sold |
Dark totem | 1 | 1/128 | Not sold |
Dark totem base | 1 | 1/42.67 | Not sold |
Dark totem middle | 1 | 1/42.67 | Not sold |
Dark totem top | 1 | 1/42.67 | Not sold |
Death rune | 500 | 1/14.29 | 87,000 |
Grimy snapdragon | 20 (noted) | 1/14.29 | 143,260 |
Grimy torstol | 20 (noted) | 1/14.29 | 69,480 |
Infernal ashes | 1 | Always | 4,632 |
Mahogany plank | 150 (noted) | 1/14.29 | 322,050 |
Onyx bolt tips | 40 | 1/14.29 | 341,240 |
Raw anglerfish | 60 (noted) | 1/14.29 | 93,120 |
Rune platebody | 3 (noted) | 1/14.29 | 114,888 |
Rune platelegs | 3 (noted) | 1/14.29 | 113,049 |
Rune plateskirt | 3 (noted) | 1/14.29 | 113,412 |
Runite bar | 20 (noted) | 1/14.29 | 246,120 |
Shield left half | 1 | 1/100 | 64,933 |
Skotos | 1 | 1/65 | Not sold |
Soul rune | 450 | 1/14.29 | 137,700 |
Uncut dragonstone | 10 (noted) | 1/111.1 | 134,750 |
Uncut onyx | 1 | 1/1,000 | 2,888,350 |
Chasm of Fire
The Chasm of Fire is basically like hell itself. It's fiery and hot and filled with demons. You can only kill the enemies here on a slayer task too.
How To Get To Chasm Of Fire
The dungeon is located northwest of Shayzien and you can get to it using a variety of methods:
- The fairy ring code:djr will bring you directly south-east of the Chasm if you have previously been to Great Kourend.
- You can use Kharedst's memoirs to teleport to the Graveyard of Heroes via reminiscing "History and Hearsay". This requires the completion of Tale of the Righteous.
- Using battlefront teleport will bring you directly north-west of the chasm.
- Utilizing a skills necklace will teleport you to the farming guild. Then, run south. It is recommended to use a form of anti poison because of lizardmen on the way.
Monsters
As the monsters in the Chasm of Fire are all demons, it would be in your best interest to bring demonbane weapons. Below are the monsters you can face here.
Monster | Image | Combat level | Slayer level | Slayer XP | Quantity |
Lesser demon | 82 | 1 | 79 | 9 | |
Greater demon | 92 | 1 | 87 | 17 | |
Black demon | 172 | 1 | 157 | 17 |
Dorgesh-Kaan South Dungeon
This Slayer Dungeon is located south of Dorgesh-Kaan. You'll need to complete the Death to the Dorgeshuun quest first before doing this one. One of the unique mechanics of the dungeon is that it's constantly dark. As such, you'll need to have a light source with you at all times when exploring here.
You can get to the dungeon using fairy ring code ajq for easy access to the entrance.
This dungeon is fairly useless in comparison to other dungeons and barely any players ever use it.
The monsters here are intended for low-level Slayers. They include:
- Molanisk (39 Slayer)
- Cave bug (7 Slayer)
- Big frog
- Giant frog
- Cave crawler (10 Slayer)
- Cave slime (17 Slayer)
- Rockslug (20 Slayer)
Fremennik Slayer Dungeon
This dungeon is also called the Rellekka Slayer Caves. The cave is large and will become filled with higher-leveled monsters the deeper you go into it.
How To Get To Fremennik Slayer Dungeon
You can get to the dungeon by heading southeast from Rellekka. The good news is there are more efficient ways to get to it as well.
- Use a slayer ring to teleport near the cave exit.
- Use fairy ring code:ajr.
- Make way from Relleka and proceed south-east past the Golden Apple Tree.
- Utilize the eagle transport system to get to the north of the cave.
- Travel south from the entrance to the underground city of Keldagrim.
- If your house is in Rellekka, you can simply use Teleport to House.
- Teleport to Camelot, where you can drive north on the main road and turn left at the first fork to reach Rellekka. South-west of the cave is a log balance that requires 48 Agility to pass.
- Complete Horror from the Deep quest up to the point where the bridge is repaired. Then, teleport to Barbarian Outpost by using games necklace, jump the stones over to the lighthouse and run towards east.
- Complete The Fremennik Trials quest and you may use the enchanted lyre to get to Relekka via teleport. From there, run towards east. Note that you will need a raw shark offering at the mysterious altar.
- Complete the Fremennik Diary and you may teleport to Relekka using the Fremennik sea boots. Then, run towards the east from there.
- You may use the music cape teleport and walk north towards the bridge. Then, proceed all the way to the east.
Overview
The layout of the dungeon is relatively simple. It's divided into several chambers that get harder as you go deeper. There are two Agility shortcuts as well but for first timers, we recommend going through the chambers in their natural order.
- First chamber - Has eight cave crawlers. You will need level 10 Slayer to kill them. This also has an Agility shortcut which you can use to enter pyrefied area.
- Second chamber - Has seven rockslugs. You will need level 20 Slayer and a brine sabre or a bag of salt to kill them.
- Third chamber - Has seven cockatrice that drops medium clue scrolls. You will need level 25 Slayer, as well as a mirror shield or your stats will be reduced.
- Fourth chamber - Has 13 pyrefiends which you can slay at level 30 Slayer. You need to wear dragonhide or high magic defense armor as they attack with a magic-based melee attack. Just like cocktrice, they drop medium clue scrolls. If you're using magic or ranged, you can find a safespot on the west, near the rocks.
- Fifth chamber - Has eight basilisks. You will need level 40 Slayer and a mirror shield to kill them. If you go to the north of the agility shortcut, against the south-east wall, you will find a safespot. If you are level 62 Agility, you can use the agility shortcut to enter the turoth chamber.
- Sixth chamber - Has ten jellies. You will need 52 Slayer to kill them. For pyrefiends, you will need to wear armor that has good magic defence like dragonhide armor as their attack is magic-based melee. All the monsters in this chamber can drop hard clue scrolls.
- Seventh chamber - Has 12 turoths. You will need level 55 Slayer to kill them. Note that they are impervious to all attacks that aren't delivered by magic darts, broad narrows, broad bolts, or weapons with leaf blades. You also need level 62 Agility to access the Agility shortcut. This will return you to the basilisk chamber. You can use the east wall's rocks and the passage leading to the Kurask Chamber as safe spots.
- Eighth chamber - Has five kurask. You will need 70 Slayer to kill them. These monsters are impervious to all harm that isn't delivered by leaf-bladed weapons, broad arrows, broad bolts, or the Magic Dart spell, just like turoths are.
Monster | Slayer Req. | Combat Lvl | Kill Requirement | # |
Cave crawler | 10 | 23 | - | 8 |
Rockslug | 20 | 29 | Bag of salt or brine Sabre | 7 |
Cockatrice | 25 | 37 | Mirror shield | 7 |
Pyrefiend | 30 | 43 | - | 13 |
Basilisk | 40 | 61 | Mirror shield | 8 |
Jelly | 52 | 78 | - | 10 |
Turoth | 55 | 83 | Leaf-bladed weapons, broad arrows, broad bolts or Magic Dart | 12 |
Kurask | 70 | 106 | Leaf-bladed weapons, broad arrows, broad bolts or Magic Dart | 5 |
Iowerth Dungeon
You can get to this Slayer dungeon from the southwestern part of Iorwerth. Unfortunately, the requirements to even get inside the dungeon are steep as you have to beat the Song of the Elves quest.
Monsters
- 6 Moss giants - level 84
- 14 Kurask - level 106
- 13 Iowerth Warrior - level 108
- 19 Waterfiend - level 115
- 12 Mutated Bloodveld - level 123
- 10 Dark beast - level 182
- 16 Greater Nechryael - level 200
Shortcuts
There are two shortcuts in the dungeon that lead directly to dark monsters and between the bloodvelds and nechryaels.
Level | Location | XP |
Agility 78 | Tight gap (north) | 1 |
Agility 84 | Tight gap (south) | 1.5 |
Kalphite Cave
This is a relatively easy Slayer dungeon located east of Shantay Pass. One of the unique characteristics of the dungeon is that it houses kalphites, which are exclusive to this area.
How To Get To Kalphite Cave
There are several methods to reach the Kalphite Cave. Below are ways to get there:
- Use a desert amulet 4. It will teleport you directly to the cave.
- Use an achievement diary cape. It will teleport you to the Shantay Pass.
- Use an amulet of glory. This will only teleport you to Al Kharid so you have to run south from there.
- Use fairy ring code biq. Doing so teleports you to Kalphite Lair. From there, run north-east.
- If your house is in Pollnivneach, you can simply teleport to your house. Then, take a magic carpet to get to Shantay Pass.
- Run south from Emir's Arena.
- Run south to the bridge after teleporting to Eagle's Eyrie using a necklace of passage. Then, run north-west.
Monsters
Monster | Image | Combat level | Slayer level | Slayer XP | Quantity |
Kalphite Worker | 28 | 1 | 40 | 18 | |
Kalphite Soldier | 85 | 1 | 90 | 20 | |
Kalphite Guardian | 141 | 1 | 170 | 5 |
Karuulm Slayer Dungeon
Only dungeon currently in the game that houses hydras and wyrms and the legendary Alchemical hydra boss.
Travel
There are four methods to reach Karuulm Slayer Dungeon. Below are the ways you can get there.
- You can use fairy ring code:cir. Then, take a short walk north to get to the mountain.
- Use the skills necklace to teleport. It will take you south-west of the mountain.
- Use the skills necklace. It will take you south-east of the mountain.
- Unlock Rada's blessings 3 (or higher) by completing the Kourend Kebos Hard Diary. This will teleport you directly to the dungeon.
Monsters
Lower Level
Monster | Image | Combat level | Slayer level | Slayer XP | Quantity |
Alchemical Hydra | 426 | 95 | 1320 | 1 (slayer only) | |
Hydra | 194 | 95 | 322 | 9 (normal), 8 (slayer only) | |
Wyrm | 99 | 62 | 133.3 | 9 (normal), 7 (slayer only) |
Middle Level
Monster | Image | Combat level | Slayer level | Slayer XP | Quantity |
Drake | 192 | 84 | 268.5 | 7 (normal), 7 (slayer only) | |
Greater demon | 92 | 1 | 87 | 9 | |
Sulphur Lizard | 50 | 44 | 50 | 13 |
Upper Level
Monster | Image | Combat level | Slayer level | Slayer XP | Quantity |
Hellhound | 122 | 1 | 116 | 12 | |
Fire giant | 86 | 1 | 111 | 13 |
Kraken Cove
This dungeon is located southwest from the Piscatori Fishing Colony. It houses the mighty Kraken which you can take on for some great rewards.
How To Get To Kraken Cove
There are three ways you can get to the cove:
- Use the fairy ring code:akq. It will bring you east of the cove.
- Use a Piscatoris teleport scroll and run south-west.
- Teleport to the Piscatoris Fishing Colony using the Western banner 3 or 4. Then, run south-west.
Monsters
Monster | Image | Combat level | Slayer level | Slayer XP | Quantity |
Cave kraken | 127 | 87 | 125 | 25 | |
Kraken | 291 | 87 | 255 | 1 | |
Waterfiend | 115 | 1 | 128 | 15 |
Lizardman Caves
If you head straight northwest starting from the Lizardman Settlement in the Kebos Lowlands, you'll eventually come across the Lizardman Caves.
How To Get To Lizardman Caves
There are several ways to reach the Lizardman Caves. Here are the methods you can do to get there.
- Complete the tale of the Righteous so you can use Karedst's Memoirs/book of the dead to teleport to the Graveyard of Heroes. From there, run west.
- Teleport to Lookout using Xeric's talisman then running west.
- Use the fairy ring code bls to get to the south of the entrance.
- Use the fairy ring code djr to go near the Chasm of Fire. From there, head south to the Shayziens' Wall and then go west.
- Use fairy ring code cis to go north of the Arceuus Library. If you have unlocked the Lovakengj Minecart Network, you can use it to go to Mount Quidamortem station. Then, use the Mountain Guide to head west and reach the shayziens' Wall.
- If you have unlocked the Xeric's Honor teleport, you can teleport directly to Mount Quidamortem. You can also travel with the Mountain guide east of the teleport location. I will transport you east of the caves.
Lumbridge Swamp Caves
This dungeon is located deep beneath the Lumbridge Swamp Caves. Here are the quests that are related to this cave and upon completing some of them, you will unlock different parts of this cavern.
- Tears of Guthix and minigame
- The Lost Tribe
- Another Slice of H.A.M.
- Wanted/Solus Dellagar
- Death to the Dorgeshuun
There are a few ways to get inside the cave and all of them are viable. First, you should try the entrance from the swamp near the candle seller. For this entrance, you'll only need a rope to go down the caves.
For the other entrance, you can start from Lumbridge castle cellar, then head south. You'll need a pickaxe for this method and you must start The Lost Tribe as well. If you're doing the Tears of Guthix minigame, you'll eventually come across a cave that branches off into the Lumbridge Swamp Caves.
Lumbridge Swamp Caves Mechanics
In these caves, you can fish for giant frog spawn. To catch them, you will need level 33 Fishing
An open light source can ignite dangerous swamp gas. This could cause an explosion that deals 12 damage. Worst, this can put out your light source as well. If you're in the cave without a light source, you'll be given a warning message before you start to take damage.
You can find wall beasts throughout the cave, usually in the small passageways. Just halt one square behind the wall's opening and go past them to avoid them or you can wear either a spiny helm or a slayer helmet to avoid and even kill them.
Monsters
- Wall beast (level 49) - Requires level 35 Slayer. You will also need a spiny helmet to protect yourself from attacks.
- Cave crawler (level 23) - Requires level 10 Slayer. It is recommended to bring antipoison potions as these can poison you.
- Cave goblin (level 3) - These goblins live underground.
- Cave slime (level 23) - Requires level 17 Slayer.
- Cave bug (level 6) - Requires level 7 Slayer.
- Rockslug (level 29) - Requires level 20 Slayer and bags of salt to be killed.
- Giant frog (level 99) - Non-aggressive yet the toughest monitors in the caves.
- Big frog (level 24) - Smaller and weaker versions of giant frogs.
Neypotzli
This is the latest Slayer dungeon to be added to OSRS. This is a prison underneath Cam Torum, one of the new regions that you can explore in Varlarmore. This Slayer Dungeon puts you up against the dangerous Moons of Perool that you'll need to heavily prepare for.
Getting There
The northernmost point of Cam Torum is where Neypotzli's entrance is located. You can reach it using the following methods:
- Teleport using calcified moth.
- You need to build the landing site. Then, take the Quetzal Transport System to the Cam Torum's entrance and run north once inside.
- Run along the west side of the mountain after arriving at Teomat via the Quetzal Transport System. If you have level 47 Agility, you can just run southeast to reach the agility shortcut, cross the bridge to the west, and enter the city.
Mechanics
The dungeon is comprised of many areas with the central area being the Antechamber. The Antechamber gives you access to three other areas which in turn, will lead to a fight against one of the Perilous Moons.
Smoke Devil Dungeon
How To Get To Smoke Devil Dungeon
There are two ways you can access the dungeon:
- Use the fairy ring code:bkp. This will bring you to the dungeon's southwest area.
- Teleport to Castle wars using a ring of dueling. Then, run towards the south-west.
Monsters
Monster | Image | Combat level | Slayer level | Slayer XP | Quantity |
Smoke devil | 160 | 93 | 185 | 36 | |
Thermonuclear smoke devil | 301 | 93 | 240 | 1 |
Stronghold Slayer Cave
This cave is a nice slayer cave with a lot of monster spawns and it is a single combat area.
How To Get To Stronghold Slayer Cave
If you go to Nieve, in the Gnome Stronghold, you will find the Stronghold Slayer Cave's entrance. It's southwest of the Spirit Tree. To get there, here are some of the methods you can do:
- Teleport directly to the entrance using a Slayer ring.
- Take the gnome glider to Ta Quir Priw to reach the Grand Tree. From there, run southwest.
- Run south-west after getting to the Gnome Stronghold using the spirit tree.
- Run north-east after teleporting to Outpost using the necklace of passage.
- Run south-west after teleporting to the Grand Tree using the royal seed pod.
Monsters
Monster | Image | Combat level | Slayer level | Slayer XP | Quantity |
Aberrant spectre | 96 | 60 | 90 | 13 | |
Ankou | 75, 82, 86 | 1 | 60, 65, 70 | 8 | |
Bloodveld | 76 | 50 | 120 | 12 | |
Fire giant | 86 | 1 | 111 | 12 | |
Hellhound | 122 | 1 | 116 | 13 |
Wyvern Cave
How To Get To The Wyvern Cave
You'll eventually come across this Slayer Dungeon on your journey around Fossil Island. There are a few ways to get to the Wyvern Cave as well.
- If you're going for the task-only cave, you can use the Digsite pendant for this. After you've teleported, use the Magic Mushtree to get to Mushroom Meadow which is north of the trapdoor.
- For the regular cave, go to Fossil island via the barge. Head past the bank and then southeast to get to the cave.
Monsters
Monster | Image | Combat level | Slayer level | Slayer XP | Quantity (Regular cave) | Quantity (Task only cave) |
Spitting Wyvern | 139 | 66 | 205 | 4 | 4 | |
Taloned Wyvern | 147 | 66 | 205 | 4 | 4 | |
Long-tailed Wyvern | 152 | 66 | 205 | 4 | 4 | |
Ancient Wyvern | 210 | 82 | 315 | 2 | 3 |
Knowing where to go upon receiving a slayer task and which dungeons will serve you best will greatly improve your gameplay and efficiency. Happy hunting!
You can also check out our guides on individual Slayer Monsters and where to kill them best at:
If you are curious about training slayer you can check out our guide on it as well: