OSRS Group Ironman GIM Guide
30.06.2024 - 15:25:50
Game Guides , Runescape
Playing in an Ironman account in OSRS is understandably frustrating and challenging. If you want to really enjoy this level of difficulty but want to do so with the help of others, then you might want to try playing in Group Ironman mode. Creating an account like this will certainly make the game more fun and engaging.
Let's talk about what OSRS Group Ironman is first.
What Is Group Ironman?
Unlike other Ironman modes in OSRS, this one lets 2 to 5 players work together in a single Ironman run. The runs can be done on regular Ironman and for more challenge, on Hardcore Ironman. There's no Ultimate Group Ironman yet but fans are very eager to see this in the future.
This mode was released just in 2021 and it came as a result of a popularity vote given to fans. Although the mode is a few years old already, not a lot have cracked the case on making group runs successful.
There are a few restrictions on starting a Group Ironman account.
- Only newly created accounts can create a party for Group Ironman Mode.
- Solo Ironman players can join Unranked Group Ironman.
Group Ironman Restrictions
The restrictions for Group Ironman remain the same with their solo normal and Hardcore counterparts. Of course, there are a few different things that set it apart. These other restrictions level the playing field for Group Ironmen.
Combat
The restrictions aren't that different between solo and Group Ironman accounts. If a player from outside the Group hits a target before it dies, no one from the group will be able to get any of the drops from it. However, groups can still work towards fighting a single target. The player who dealt the most damage to the target will get the loot drop.
Players who are in a Hardcore Group Ironman run are also susceptible to losing their limited lives if they fall during an unsafe death. All members of a Hardcore Group Ironman share a single life per player. If there are 5 members in the group, then that means the group has 5 lives to spare. If they lose all of these 5 lives, the Hardcore Group Ironman status will be reverted to a regular Ironman account.
In Hardcore Group Ironman, all PvM deaths are considered as unsafe. This means dying from the Fight Caves or in Raids like the Chambes of Xeric will cause a group to lose a life. This mechanic adds an entirely new level of difficulty even for those who are used to playing Hardcore Ironman.
Hardcore Group Iroman are still safe from deaths inside PvPs like Last Man Standing. When doing PvP content, however, members of the Group Ironman will only receive eight of the usual experiences that are given in such instances.
Trading
The trade restrictions that are on Ironmen account aren't applicable when players within a group trade with each other. However, it's worth noting that players who just joined a group and don't have the Prestige status yet will have certain limits that increase the longer they stay in the group.
- Week 1: 1,000,000
- Week 2: 20,000,000
- Week 3: 50,000,000
- Week 4: 100,000,000
- Week 5: Unlimited
Storage
All of the members in a Group Ironman account can access the shared storage of the party through the Bank. Anyone can deposit and withdraw items in the storage. The restriction here is that only one player is allowed to interact with the interface which shouldn't be a big problem.
The party starts out with 80 bank spaces which is very small especially for a maxed out group of 5. However, the members can increase this up to 200 bank spaces by doing certain tasks.
Slots | Task |
3 | Open the group storage with a standard Rune Platebody equipped. |
2 | Open the group storage with either Fighter Boots, Fancy Boots, or Fancier Boots equipped. |
3 | Open the group storage after achieving level 99 in either Mining, Fishing, Woodcutting, Hunter, or Farming. |
3 | Open the group storage after achieving level 99 in either Cooking, Smithing, Fletching, Firemaking, Herblore, Crafting, Runecraft, or Construction. |
3 | Open the group storage after achieving level 99 in either Agility, Thieving, or Slayer. |
3 | Open the group storage after achieving level 99 in either Attack, Strength, Defence, Magic, Ranged, Prayer, or Hitpoints. |
2 | Open the group storage after achieving level 99 in Attack. |
2 | Open the group storage after achieving level 99 in Strength. |
2 | Open the group storage after achieving level 99 in Defence. |
2 | Open the group storage after achieving level 99 in Ranged. |
2 | Open the group storage after achieving level 99 in Prayer. |
2 | Open the group storage after achieving level 99 in Magic. |
2 | Open the group storage after achieving level 99 in Runecraft. |
2 | Open the group storage after achieving level 99 in Hunter. |
2 | Open the group storage after achieving level 99 in Hitpoints. |
2 | Open the group storage after achieving level 99 in Agility. |
2 | Open the group storage after achieving level 99 in Herblore. |
2 | Open the group storage after achieving level 99 in Thieving. |
2 | Open the group storage after achieving level 99 in Crafting. |
2 | Open the group storage after achieving level 99 in Fletching. |
2 | Open the group storage after achieving level 99 in Slayer. |
2 | Open the group storage after achieving level 99 in Construction. |
2 | Open the group storage after achieving level 99 in Mining. |
2 | Open the group storage after achieving level 99 in Smithing. |
2 | Open the group storage after achieving level 99 in Fishing. |
2 | Open the group storage after achieving level 99 in Cooking. |
2 | Open the group storage after achieving level 99 in Firemaking. |
2 | Open the group storage after achieving level 99 in Woodcutting. |
2 | Open the group storage after achieving level 99 in Farming. |
2 | Open the group storage after achieving 50 Quest Points. |
3 | Open the group storage after achieving 100 Quest Points. |
3 | Open the group storage after achieving 150 Quest Points. |
3 | Open the group storage after achieving 200 Quest Points. |
2 | Open the group storage after achieving a combat level of 50. |
3 | Open the group storage after achieving a combat level of 100. |
3 | Open the group storage after achieving a combat level of 126. |
3 | Open the group storage after completing every easy achievement diary task. |
3 | Open the group storage after completing every medium achievement diary task. |
3 | Open the group storage after completing every hard achievement diary task. |
3 | Open the group storage after completing every elite achievement diary task. |
3 | Open the group storage after completing every easy combat achievement task. |
3 | Open the group storage after completing every medium combat achievement task. |
3 | Open the group storage after completing every hard combat achievement task. |
3 | Open the group storage after completing every elite combat achievement task. |
2 | Open the group storage after reaching a total level of 500. |
3 | Open the group storage after reaching a total level of 750. |
3 | Open the group storage after reaching a total level of 1000. |
3 | Open the group storage after reaching a total level of 1500./td> |
3 | Open the group storage after reaching a total level of 2000. |
Some of the tasks are really hard and can only be achieved in the endgame portions of OSRS. As such, managing the inventory properly is a must for Group Ironmen at the start of their run.
Prestige
Group Ironmen have access to what's called Group Prestige. This is basically bragging rights or a cosmetic indicator that only shows for a group's original members. It can also show for groups that haven't been in PvM activities alongside players that are not part of the group.
You'll know that a player has a Prestige status if they have a gold start next to their group list. They can also have this start on hiscore boards for Ironman. You can turn off Prestige during the group creation process. Again, this has no advantage in gameplay and is purely cosmetic.
If you have a Prestige status and you don't want to lose it, you don't need to worry as much because the game warns you if you're about to do something that will cause the status to be removed. Those actions include:
- Adding a new member to the group once it has already been created
- Removing a member and permanently banning them from joining the group
- Performing any PvM instances alongside players who aren't part of the group
Individual Prestige
While regular Prestige doesn't do anything for the group, individual Prestige is different. It will affect a member's restrictions when it comes to trading items and money in the game. As each member of the group is affected by these restrictions, that means Individual Prestige does have its effects on the Group in the long run.
Players with this type of Prestige are characterized by having a Star next to their name. Aside from the restrictions stated above, Individual Prestige is also added to make sure that any illegal activities related to the in-game economy aren't allowed. Players joining a new group won't have any Prestige to their name.
One of the biggest downsides to not having individual Prestige is that you can't use many of the unique items that are gotten as rewards from Raids. This will also apply to regular bosses and slayer bosses unless you've killed them at least once.
You'll also have to take not that there are non-boss items that won't be accessible until you're able to kill the enemies that reward them first. Some of those items include Trident of the Seas, Devout Boots, Dragon Boots, Dark Bow, and more.
The restrictions brought about by not having Prestige aren't permanent though. They are removed at the end of each fifth week. On the other hand, the trading restrictions are done away with at the start of the fight week.
Questing Guide
In a Group Ironman, all players have their own separate campaigns to go through. This means that players can potentially go through all of the quests up to 5 times but they only get the reward for it once.
It's worth noting that ALL PLAYERS must meet Skill requirements for doing quests as well. As this is the case, it's often best to have the players go through their campaigns separately, and only asking help from others when the fight gets to difficult.
Quest Order
- Tutorial Island
- Cook's Assistant
- Sheep Shearer
- Misthalin Mystery
- The Restless Ghost
- X Marks the Spot
- Witch's Potion
- Imp Catcher
- Client of Kourend
- Romeo & Juliet
- Gertrude's Cat
- Daddy's Home (miniquest)
- Natural History Quiz (miniquest)
- Rune Mysteries
- Tree Gnome Village
- Monk's Friend
- Hazeel Cult
- Plague City
- Biohazard
- Fight Arena
- Dwarf Cannon
- Waterfall Quest
- Murder Mystery
- Merlin's Crystal
- Holy Grail
- Druidic Ritual
- Witch's House
- Below Ice Mountain
- Black Knights' Fortress
- Recruitment Drive
- Observatory Ques
- Priest in Peril
- Rag and Bone Man I
- Nature Spirit
- Alfred Grimhand's Barcrawl (miniquest)
- Scorpion Catcher
- Jungle Potion
- Vampyre Slayer
- Death Plateau
- Goblin Diplomacy
The Queen of Thieves
- Train Agility from 14 to 18
- The Depths of Despair/li>
- Mountain Daughter
- Icthlarin's Little Helper
- The Grand Tree
- Tribal Totem
- The Dig Site
- The Golem
- The Knight's Sword
- Elemental Workshop I
- Recipe for Disaster: Another Cook's Quest
- Recipe for Disaster: Goblin Generals
- Demon Slayer
- Shadow of the Storm
Elemental Workshop II
- Train Woodcutting from level 22 to level 36
- Train Firemaking Firemaking from level 1 to level 16
- Lost City
- Fairytale I - Growing Pains
- Shield of Arrav
- Creature of Fenkenstrain
- A Soul's Bane
- The Lost Tribe
Death to the Dorgeshuun
- Train Magic Magic from level 30 to level 33
- The Giant Dwarf
- Another Slice of H.A.M.
- Making History
- In Search of the Myreque
- Shades of Mort'ton
In Aid of the Myreque
- Acquire 100 Kudos
- Bone Voyage
- Enter the Abyss (miniquest)
- Wanted!
- The Feud
- Troll Stronghold
- Troll Romance
- Dragon Slayer I
- Horror from the Deep
A Porcine of Interest
- Train Ranged from level 23 to level 30
- Ernest the Chicken
- Animal Magnetism
- Shilo Village
Doric's Quest
- Train Ranged from level 30 to level 37
- Bone Voyage
- Enter the Abyss (miniquest)
- Wanted!
- The Feud
- Troll Stronghold
- Troll Romance
- Dragon Slayer I
- Horror from the Deep
- A Porcine of Interest
- Ernest the Chicken
- Animal Magnetism
- Shilo Village
- Doric's Quest
- Spirits of the Elid
- Darkness of Hallowvale
Tower of Life
- Train Fishing from level 1 to level 10
- Fishing Contes
- Recipe for Disaster: Dwarf
- Train Cooking Cooking from level 19 to level 22
- Ghosts Ahoy
- Forgettable Tale...
- Garden of Tranquillity
- Enlightened Journey
- Recipe for Disaster: Evil Dave
- Big Chompy Bird Hunting
- Zogre Flesh Eaters
- Recipe for Disaster: Pirate Pete
- Tai Bwo Wannai Trio
The Tourist Trap
- Train Herblore from level 25 to level 31
- Train Fletching from level 17 to level 25
- Eadgar's Ruse
- My Arm's Big Adventure
The Fremennik Trials
- Train Construction from level 18 to level 20
- Train Woodcutting from level 38 to level 56
- Train Crafting from level 41 to level 46
- The Fremennik Isles
Getting Ahead
- Train Cooking from level 36 to level 41
- Recipe for Disaster: Lumbridge Guide
- Recipe for Disaster: Skrach Uglogwee
Haunted Mine
- Train Mining from level 37 to level 40
- Watchtower
- Prince Ali Rescue
Contact!
- rain Magic from level 42 to level 46
The Eyes of Glouphrie
- Train Firemaking from level 25 to level 30
Sea Slug
Train Firemaking from level 30 to level 50
- Olaf's Quest
- Tears of Guthix
Ratcatchers
- Train Ranged from level 38 to level 40
- Temple of Ikov
- One Small Favour
A Tail of Two Cats
- Train Smithing from level 45 to level 50
- Train Slayer from level 25 to level 30
- Train Runecraft from level 23 to level 30
- The Slug Menac
- Between a Rock...
Monkey Madness I
- Train Construction from level 29 to level 34
- Train Hunter from level 9 to level 12
- Cold War
The Ascent of Arceuus
- Train Hunter from level 16 to level 27
- Eagles' Peak
Underground Pass
- Train Slayer from level 30 to level 42
- Skippy and the Mogres (miniquest)
- Rag and Bone Man II
Lair of Tarn Razorlor (miniquest)
- Train Fishing from level 33 to level 50
- Train Prayer from level 39 to level 47
- Train Farming from level 35 to level 40
Rum Deal
- Train Agility from level 41 to level 42
- Pirate's Treasure
Cabin Fever
- Train Prayer from level 47 to level 50
The Great Brain Robbery
- Train Crafting from level 49 to level 50
The Hand in the Sand
- Train Mining from level 41 to level 45
Enakhra's Lament
- Train Mining from level 46 to level 50
- Train Cooking from level 41 to level 53
- Train Fishing from level 50 to level 53
- Heroes' Quest
- Throne of Miscellania
Royal Trouble
- Train Magic from level 48 to level 50
- Train Thieving from level 44 to level 53
- Desert Treasure
Curse of the Empty Lord (miniquest)
- Train Magic from level 51 to level 59
- Train Mining from level 50 to level 52
- Train Herblore from level 39 to level 45
- Train Agility from level 44 to level 50
- The General's Shadow (miniquest)
- A Taste of Hope
- Family Crest
- Legends' Quest
Recipe for Disaster: Sir Amik Varze
- All Easy Achievement Diaries
- Medium Ardougne Diary
- Medium Falador Diary
- Medium Varrock Diary
- Medium Kandarin Diary
- Train Herblore from level 45 to level 48
- Train Fletching from level 33 to level 50
- Fairytale II - Cure a Queen
- Tale of the Righteous
The Forsaken Tower
- Train Agility from level 50 to level 54
A Kingdom Divided
- Train Cooking from level 53 to level 65 (Boost to 70)
Recipe for Disaster: Awowogei
- Train Agility from level 54 to level 56
- Regicide
- Sheep Herder
Roving Elves
- Train Ranged from level 42 to level 60
- Mourning's End Part I
Mourning's End Part II
- Train Magic from level 59 to level 65
- Train Crafting from level 50 to level 61
- Train Mining from level 52 to level 60
- Lunar Diplomacy
What Lies Below
- Train Defence from level 49 to level 65
- King's Ransom
Knight Waves Training Grounds (miniquest)
- Train Magic from level 65 to level 66
- Train Fishing from level 53 to level 57 (boost to 62)
- Swan Song
Recipe for Disaster: The final battle
- Train Agility from level 57 to level 59
- Train Woodcutting from level 56 to level 71
- Train Thieving from level 54 to level 58
Grim Tales
- Train Combat level Combat to 85
Dream Mentor
- Train Hunter from level 29 to level 53
- Medium Wilderness Diary
- Medium Karamja Diary
- Medium Kourend & Kebos Diary
- Medium Lumbridge & Draynor Diary
- Train Smithing from level 51 to level 65
- Train Runecraft from level 39 to level 50
Devious Minds
- Train Crafting from level 61 to level 65
- Train Slayer from level 47 to level 60
- Train Runecraft from level 50 to level 55
- Train Fishing from level 57 to level 60
The Fremennik Exiles
- Train Fletching from level 50 to level 60
Sins of the Father
- Train Hunter from level 53 to level 60
- Train Agility from level 59 to level 68
- Train Firemaking from level 50 to level 66
- Train Slayer from level 60 to level 69
- Train Crafting from level 65 to level 70
- Train Mining from level 60 to level 71 (Boost to 72)
- Making Friends with My Arm
Monkey Madness II
- Train Construction from level 36 to level 37
- Medium Fremennik Diary
A Night at the Theatre
- Train Construction from level 37 to level 50
- Train Magic from level 67 to level 75
- Train Smithing from level 65 to level 70
- Train Thieving from level 58 to level 60
Dragon Slayer II
- Train Agility from level 68 to level 70
- Train Construction from level 50 to level 70
- Train Farming from level 46 to level 70
- Train Herblore from level 53 to level 70
- Train Hunter from level 60 to level 70
- Song of the Elves
- Corsair Curse
- Clock Tower
Tips For Group Ironmen
Any form of Ironmen accounts in OSRS is tough. Even in a group, you might find you and your friends constantly struggling against what the game throws at you. Here are a few tips to keep in mind.
1. Communication Is Key
This should be a given by now but constantly communicating with the members of the Group is a must for any Ironman account. A lot of players overlook the importance of communication but it's honestly one of the keys to success in a Group Ironman run.
That said, it's actually best to play Group Ironman alongside people you're comfortable talking too. There will be a lot of stressful instances in Group Ironman so playing it your friends is definitely recommended.
2. Head To The Stronghold of Security
Now that you've created your Group Ironman and traveled to the mainland, one of the best staples for day-one accounts, whether it's a new Old School account, a new Ironman, or even any limited-time mode, is to grab your 10k from the Stronghold of Security. The Stronghold of Security is located in Barbarian Village, just a little west of Varrock.
First, once you spawn in Varrock, make your way south to the Lumbridge graveyard. There's an NPC named Count Check who will, for one time only, teleport you straight to the dungeon. The second tip is that all of these accounts are brand new and do not have an authenticator, which is a requirement to accept the 10k from the Stronghold.
Head over to the OSRS homepage, select "Enable Authenticator," and follow a few short and easy steps to activate it. Once it's activated, you'll be able to head down the Stronghold and collect your 10k.
3. Do The Natural History Quiz
Once you've snagged your 10k from the Stronghold of Security, the next easiest thing to knock out is the Varrock Museum. Climb up the ladder systems and make your way all the way east through Varrock.
Once you reach the museum, go down the stairs, talk to Orlando Smith, and answer a few questions at the cases around the basement. It won't take more than a few minutes, and you'll be rewarded with a free and easy 9,000 Slayer XP.
4. Questing
Now that we've got some of the quick and easy day-one essentials out of the way, let's tackle some bigger content. There are two routes that are considered the best for day one. First up is questing.
Questing is by far the most efficient way to gain early game levels, especially in combat. Even without teleports and with very little run energy, completing the Waterfall Quest for 30 Attack and Strength is far quicker than grinding on cows or chickens.
There are many ways to approach questing. There are a few early quests that give you a significant head start in terms of total XP.
Some of the best early game quests are Waterfall Quest, Fight Arena, Holy Grail, The Grand Tree, Tree Gnome Village, Witch's House, The Tourist Trap (for agility or thieving XP), The Knight's Sword, and The Dig Site Quest. These quests give a decent chunk of skilling XP and a good head start.
5. Unlocking Teleports
Slide over to the red icon to pull up a menu of minigame teleports. These run on a separate timer than the home teleport system and can help you get around the map without any magic level or runes.
Some of these teleports have level requirements. For example, the Fishing Trawler minigame teleport requires a 15 Fishing level, which can be easily bypassed by completing the Sea Slug Quest.
This quest has low-level requirements and can be started right outside Ardougne. Once completed, it rewards 7,000 Fishing XP, roughly getting you to level 27. Other beneficial minigame teleports include Barbarian Assault, Nightmare Zone, and Pest Control.
These teleports don't have total level requirements, but they do require completing a tutorial at each location. If you're near any of these activities, talk to the guides or hosts to access the minigame teleport. Taking advantage of these teleports is crucial early on because teleporting will be difficult due to low magic levels, scarce law runes, and limited run energy.
6. Train As You Would Normally
Another common mistake that players make when playing in Group Ironman is thinking that all things have to be done together. However, game activities such as Skilling can be treated as a solo instance. Most of the production Skills in the game are best trained solo so that each member of the group doesn't have to fight for limited supplies.
It would be a smart idea to coordinate with the entire team and to talk about which Skills each member is training. It's important to make sure that no two members are training the same non-combat Skill at the same time.
As for Combat Skills, these can be done together since players can attack the same enemy and still get XP from it. However, this might make training harder and longer since the amount of XP that you earn will be more limited. On the other hand, it will be safer if you're in a group.
Planning ahead when it comes to Skilling is important when it comes to Group Ironman accounts.
7. Quick And Easy Money Making Tips
First, pickpocketing guards in the HAM storeroom below the HAM hideout. You can pickpocket these guards for keys to open chests with potential jewelry rewards. You can then sell the jewelry to a general store or the jewelry store in Port Sarim for some GP.
This method requires 17 Mining, 23 Agility, and 23 Thieving, as well as completion of at least four quests in the Death to the Dorgeshuun questline. However, the GP potential may not justify the time investment due to low agility and frequent trips to sell items.
Second, picking up item spawns in the wilderness. This method has no requirements. Simply pick up items like the Staff of Earth, Steel Platebody, or Steel Platelegs, hop worlds until your inventory is full, and sell them to a general store. This method is classic but may not be effective due to high player activity and PKers targeting new Group Ironman accounts.
The first early game money maker we recommend is thieving silk. This requires 20 Thieving, which is easy to achieve. Thieve from the stall and sell the silk to the silk merchant for 60 GP each.
Normally, you have to wait 60 minutes after thieving to sell to the merchant. However, in Group Ironman, multiple players can thieve and trade to one member who sells the silk, bypassing the wait time. This method could potentially net over 100k GP per hour.
The second money making method is Wintertodt, located in the northern part of Zeah. Wintertodt is a skilling boss that requires 50 Firemaking. It may take some time to reach this level, but it is achievable within the first few hours. Wintertodt rewards include cash, logs, gems, ores, herbs, seeds, and the Tome of Fire, a valuable mage offhand. Start Wintertodt early before training combat to minimize damage taken.
The final and most effective pure GP per hour method for early game Ironman is the Agility Pyramid in the southeastern desert. This requires 30 Agility. Before heading there, gather some starter GP, desert robes, and water skins from Shantay.
Use the carpet system to travel to Pollnivneach and then south to the pyramid. Navigate the obstacles to reach the top, grab the pyramid top, and trade it to Simon for 10k coins. Repeat the process until you run out of water skins or food. Complete the Tourist Trap quest for agility XP and the Grand Tree quest to reach 30 Agility quickly.
Challenge You And Your Friends
A Group Ironman account is going to be tough regardless if it's a Hardcore or a regular run you're going to do. There are lots of ways to go about playthroughs like these and you might want to check out some of our accounts at RPG Stash for good builds for such sessions.