Diablo 4 Lord Zir Strategy Guide
12.11.2023 - 11:47:30
Diablo 4 , Game Guides , Gameplay Guides
Diablo 4 Season 2 launched a few weeks back and it's filled with a lot of new content to keep us coming back to Sanctuary. Aside from the new loot and gameplay mechanics, the most exciting part of the update is the new endgame bosses that will test your latest new build to its limits.
One of the new bosses in the game right now is Lord Zir. While he's not as powerful as Duriel or other endgame bosses in Diablo 2 right now, it's still worth preparing for this fight as he can catch you off-guard if you don't know what to do.
Where To Fight Diablo 4 Lord Zir
As with all the new endgame bosses in Diablo 4, you must do a few things before you can fight Lord Zir. For Lord Zir, you'll need 9 Exquisite Blood before you can summon him. The item isn't exactly rare but you'll still need to go out of your way to farm 9 of it to summon the boss.
Where To Find Exquisite Blood
To get Exquisite Blood, you'll need to defeat a World Boss on World Tier 4. It's best to fight these bosses with others as there's a 15-minute timer to beating them. A total of 15 players can fight a World Boss at the same time so you can bring some friends along if you want to farm Exquisite Blood. The three World Bosses are:
- Ashava the Pestilent
- Wandering Death
- Avarice the Gold Cursed
The three bosses can spawn in one of these locations:
- Caen Adar in Scosglen
- The Crucible in Fractured Peaks
- Saraan Caldera in Dry Steppes
- Seared Basin in Kehjistan
- Fields of Desecration in Hawezar
Where To Find Lord Zir
You can find Lord Zir inside The Darkened Way which is located in Fracture Peaks. It's east of Kyovashad. You'll need to bring your summoning materials into the area and use the altar to summon Lord Zir. Keep in mind that you'll need 9 Exquisite Blood each time you summon Lord Zir.
If you're planning on fighting him again and again, you'll need to farm a lot of Exquisite Blood beforehand so you don't have to waste time going back and forth.
How To Beat Lord Zir
The fight with Lord Zir is far from being the toughest fight of all the new endgame bosses. However, you'll still want to prepare for the fight. For this fight, you'd want to make sure that your resistance to Shadow damage iis as high as possible as this is Lord Zir's main element for the fight.
The goal when getting into the fight is to increase your Darkness resistance to 70%. If you can't reach the cap, you can use a Potent Elixir of Shadow Resistance for the extra boost. Aside from that, keep these things in mind:
- The arena will constantly have blood puddles spawning on the ground. Avoid these as much as possible as it can deal consistent damage without your knowing it. The damage from there and from Zir is enough to put you down very quickly. Being very active around the field is important.
- When Lord Zir raises both of his arms, moves away from his frontside as he will unleash a devastating attack. The key is to get behind him as much as possible so that you're able to avoid most of his damaging attacks.
- Once his HP drops to 70%, Lord Zir will begin spawning Elite Bloodseekers. These are fodder enemies but take them out as soon as you can so you don't get overwhelmed. They can also be a source of potions.
- At 50% HP, Lord Zir will begin summoning blood globes that move around the room. Make it a priority to avoid these as much as you can as these can hinder your movement and cause consistent damage over time.
- The last attack he unlocks comes at around 30% HP. Lord Zir will fly and then land on the ground to spawn a linear void zone that can spawn blood droplets. These deal heavy damage but are easy to avoid since they travel in a straight line.
Overall, the fight with Lord Zir is very easy as long as you avoid getting affected by any CC. With a high enough Shadow resistance, you don't have to worry about the damage too much.
Lord Zir Rewards
Lord Zir gives you a shot at getting a few Unique Items. Unfortunately, he doesn't have any Uber Uniques. For that, you'll have to fight Duriel. Here's what you can get from Lord Zir.
All Classes:
- Penitent Greaves - You leave behind a trail of frost that Chills enemies. You deal [7 - 10%] more damage to Chilled enemies.
- Razorplate - Gain [X] Thorns.
- Temerity - Effects that Heal you beyond 100% Life grant you a Barrier up to [40 - 80%] of your Maximum Life that lasts for 8 seconds.
Druid:
- Mad Wolf's Glee - Werewolf form is now your true form, and you gain +3 Ranks to all Werewolf Skills.
- Vasily's Prayer - Your Earth Skills are now also Werebear Skills and Fortify you for [X].
- Greatstaff of the Crone - Claw is now a Storm Skill and also casts Storm Strike at [120 - 150%] normal damage.
- Fleshrender - Debilitating Roar and Blood Howl deal [X] damage to Nearby Poisoned enemies, increased by x10% for each 100 Willpower you have.
- The Butcher's Cleaver - Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [61 - 75%] for 4 seconds.
Sorcerer:
- Staff of Endless Rage - Every 3rd cast of Fireball launches 2 additional projectiles dealing [20 - 40%] bonus damage.
- Iceheart Brais - Enemies that die while Frozen, have a [11 - 20%] chance to unleash a Frost Nova.
- Raiment of the Infinite - After using Teleport, Close enemies are Pulled to you and Stunned for [2 - 3] seconds, but Teleport's cooldown is increased by 20%.
- Esadora's Overflowing Cameo - Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing [X] Lightning Damage, increased by x50% for every 100 Intelligence you have.
Barbarian:
- Ramaladni's Magnum Opus - Skills using this weapon deal [0.2 - 0.4%] increased damage per point of Fury you have, but you lose 2 Fury every second.
- Rage of Harrogath - Lucky Hit: Up to a [20 - 40%] chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.
- Gohr's Devastating Grips - Whirlwind explodes every 2 seconds and after it ends, dealing [16 - 26%] of the total Base damage dealt to surrounding enemies as Fire damage.
- Overkill - Death Blow creates a shockwave, dealing [24 - 38%] of its Base damage to enemies. Enemies who die to this effect also reset Death Blow's Cooldown.
- The Butcher's Cleaver - Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [61 - 75%] for 4 seconds.
Necromancer:
- Blood Artisan's Cuirass - When you pick up [10 - 5] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
- Deathless Visage - Bone Spear leaves behind echoes as it travels that explode dealing [X] damage, increased by x5% for every 30% of your Critical Strike Damage Bonus.
- Greaves of the Empty Tomb - Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for [X] Shadow damage over 2 seconds.
- Lidless Wall - Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a [5 - 25%] chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by 1.
Rogue:
- Grasp of Shadow - Lucky Hit: Damaging a Vulnerable enemy with a Marskman or Cutthroat Skill has up to a [24 - 34%] chance to summon a Shadow Clone that mimics your attack.
- Eyes in the Dark - Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. Death Trap's is increased by [30 - 50%], however the Cooldown is increased by [20 - 15%].
- Skyhunter - The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you have the maximum stacks of the Precision Key Passive when you cast a Core Skill, then that skill gains [10 - 20%] bonus Critical Strike Damage and you gain [5 - 10] Energy.
- Asheara's Khanjar - Hits with this weapon increase your Attack Speed by [4 - 6%] for 4 seconds, up to [20 - 30%].
Fight Lord Zir!
Lord Zir is a good practice against the more challenging bosses in Diablo 4 Season 2. The rewards you can get from him are definitely going to be helpful in the other fights moving forward.