Diablo 4 Glossary

02.08.2023 - 12:30:38
Diablo 4 , Game Guides , Gameplay Guides

Diablo 4 Glossary

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Diablo 4 is a pretty straightforward game. You battle the forces of evil and Lilith. Along the way, you’ll need to upgrade your gear constantly until you see better and better numbers when you attack enemies. Simple enough, but there are a lot of things that the game doesn’t tell you beforehand.

If you look at the Skill Tree of your character, you’ll see some underlined words. Those are keywords that relate to specific status effects, bonuses, or many other things in the game. Diablo 4 doesn’t tell you what these keywords mean from the get-go, so here’s a quick guide to help you out with it.

This guide will also explain a few other terms that you’ll come across in the game.

Enemy Archetypes

Enemy Type

Meaning

Boss

Commonly found at the end of Dungeons and in campaign missions. Stronger than all enemy types.

Bruiser

Enemies are typically larger and have higher health pools. Can deal significant damage but is slow.

Caster

Mage-style enemies are often in the backline. Aside from dealing magic damage, they can offer support to their allies too.

Melee

Basic enemies that serve in the frontline of mobs. Have average stats overall.

Swarmer

Huge mobs of enemies that are easy to kill. Despite their high vulnerability, they can overwhelm unsuspecting enemies.

Player Stats

Stat Type

Meaning

Attack Power

An evaluation of the damage that you deal. This will scale with your primary attributes, attack damage, and attack speed.

Armor

An evaluation of how much damage you can mitigate from enemies.

Dexterity

  • Increases critical strike chance (Barbarian, Sorcerer, Necromancer, Druid)

  • Increases skill damage (Rogue)

  • Increases dodge chance

Intelligence

  • Increases skill damage (Sorcerer, Necromancer)

  • Increases critical strike chance (Rogue)

  • Increases resource generation (Druid)

  • Increases resistance to all elements

Item Power

Used for comparing items. An evaluation of an item’s strength based on its combined stats.

Life

Your total life, including base life and bonuses.

Strength

  • Increases resource generation (Rogue)

  • Increases skill damage (Barbarian)

  • Increases armor

Willpower

  • Increases resource generation (Barbarian, Sorcerer, Necromancer)

  • Increases skill damage (Druid)

  • Increases healing received

  • Increases overpower damage

Status Effects


Status Effect

Meaning

Berserk 

This grants 25% increased damage and 15% increased Movement Speed. This effect lasts for 5 seconds. Duration may increase with equipment and passives.

Bleed

Inflicts physical damage over time.

Blood Orbs

Can heal you for 15% of your Life whenever it’s picked up. Frequency of drop and intensity of heal can be increased with equipment or skills.

Chill

Enemies that are chilled will have a slower movement speed. When enemies are chilled consecutively, they’ll eventually freeze.

Crackling Energy

Can cause magic damage to surrounding enemies when picked up.

Crushing Blow

Gives additional damage based on your Life and Fortified Life when Overpowered.

Daze

When this happens, you or enemies can’t attack or use skills but you can still move.

Fear

Anyone inflicted by Fear will run away from other units.

Fortify

Gives a 10% damage reduction buff. Happens when you have more Fortify than current health.

Frozen

Frozen enemies cannot move or attack. This happens when units are chilled repeatedly.

Healthy

Units that have more than 80% of their maximum life.

Immobilized

Units that cannot move but can attack or use skills.

Immune

Effect where units cannot be damaged. Additionally, all negative effects are removed and prevented as well.

Injured

Units that have less than 35% of their maximum life.

Overpowered

Deals bonus damage based on the sum of the units current life and fortified life.

Slowed

Units moving at a reduced speed.

Stealth

Units that cannot be directly targeted by enemies. Using attacks or taking damage can remove Stealth instantly.

Unstoppable

Have all Crowd Control effects removed and prevented.

Vulnerable

Units can take 20% increased damage.

Misc. Keywords

Keyword

Meaning

Armor Contribution

The amount of damage that your armor mitigates from non-physical attacks.

Barrier

A shield that absorbs damage from all sources.

Close

Enemies that are within the range of melee attacks.

Crowd Controlled

Enemies that are affected by effects that hinder their movement.

Distant

Enemies that are not within the range of melee attacks.

Knockback

Happens when you or enemies are forcefully repositioned.

Knockdown

Happens when you or enemies cannot do any actions.

Lucky Hit

A type of chance on-hit mechanic

Taunt

Happens when you or enemies are forced to attack a specific target that uses a taunt.

Tether

A link that chains together enemies or you and your allies.

Thorns

Damage is dealt to attackers when they attack a target. The damage dealt is dependent on your dexterity.

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Master Diablo 4

This glossary can help you fully understand the ins and outs of Diablo 4. There’s a lot of hidden mechanics in the game. Understanding every keyword will help you maximize your character’s effectiveness on the field too. If you’re ever lost in the game, consult this guide!

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